Here are some expression tests of the main character of our short 'Staged'. Dennis Moellers (director, animator), Chris Sulzbach (modeling), Justin Thomas (animation) and Piero Macgowan (concept artist) have been working on this together.
I based the morph targets off the Morphy Rig by Josh Burton. These test poses are based off of a 2d-cel character sheet of Flynn from 'Tangled'. I wanted to see if I could hit the same poses with my rig. The textures are wip and the hair is untextured.
This was the process:
I wasn't getting the sort of strong facial poses I'd been seeing in 3d movie characters with my original morphs. So I took the morphy base head and changed it's shape to match my main character (Peter). Chris Sulzbach created the original model of Peter. I copied the Peter shaped Morphy model and changed the topology to get the sharpness of the nose/brow and added Peter's ears and neck. Chris Sulzbach finalized this new model, making sure it was smoothed out and pushed some shapes. Then I skinwrapped the new model to the Peter-shaped Morphy model and extracted each morph. I had to redo the brows from scratch but 90% of the other morphs worked. Lastly I went through and cleaned up each morph to work for Peter's stretched shape, which took 2-3 weeks. The whole process took about 2 months in my spare time.
This isn't actually representative of any work I've done in the past, but It's my first "pixel art" style image, and it's also the latest thing I did fresh from this past weekend. I had a project for my Arts of Japan class that required me to make something that represented a Japanese hand scroll, It's made to go on the ipod touch to create a sort of techno-hand-scroll... thing...
Obviously I was directly inspired by the new game Sword & Sorcery, along with Eyvind Earle, and Mary Blair.
Hey there. This is Sulz. I am here to post some stuff that I have done, am working on, and will continue to work on further.
My latest work is my son! Shepherd just turned two months old!
This is a model I worked on for an Animation Mentor type school. They wanted a very simple character that the students could animate. The rig and morph targets were created by a TA at Naughty Dog. Once I see this guy in action, I will post some link.:
This is the model I did for the modeling contest at FXS.
Here are Carmen and Peter, the two main characters for a short film I am working on with Dennis and Justin T.
This is a texture test of Peter.
We are in the process of re-doing the faces for both Carmen and Peter so they are based off of a very excellent facial rig that we can get the best morphs out of. I will post up more images of these models as they reach different milestones in their development.
And a full body of Peter.
This is an old bust I made for fun.
This is a very old model that I did in college. We all start somewhere. Yes, it is a Vampire Ginger Bread Man.
Also, this weekend, I will take some photos of my figure drawings from the figure drawing workshops we have every other Wednesday. Thanks for checking out the blog!
I'll start with this illustration I did a while back. I'm planning to continue this as a sort of series showing various sci-fi environments inhabited by mechs.
Inspired by all the stuff going on for the Polycount competitions, I thought I'd go back and finish up an old environment scene that I've had sitting on the shelf for a while. It's an industrial art deco environment using UDK. This one is still pretty WIP.
After doing a few of the life drawing sessions, and not really getting a chance to see everyone's work, I figured it would be very cool to have a blog where everyone could post up their work for comments and critique. I later realized that to be specific like that would stifle contribution, so I figured the best option is simply to have a blog for ALL visual art, be it sketches, renders, or finished work. I'm curious also to see what everyone also does in their spare time or for their own projects, and hopefully if everyone posts their work here, we'll inspire each other to keep that art muscle toned.
I look forward to seeing everyone else's work!
For now, here are two digital paintings from the last Life Drawing session with Earth: