Thursday, March 31, 2011

hello!

Hey there.  This is Sulz.  I am here to post some stuff that I have done, am working on, and will continue to work on further.

My latest work is my son!  Shepherd just turned two months old!



This is a model I worked on for an Animation Mentor type school.  They wanted a very simple character that the students could animate.  The rig and morph targets were created by a TA at Naughty Dog.  Once I see this guy in action, I will post some link.:


This is the model I did for the modeling contest at FXS.


Here are Carmen and Peter, the two main characters for a short film I am working on with Dennis and Justin T.


This is a texture test of Peter.


We are in the process of re-doing the faces for both Carmen and Peter so they are based off of a very excellent facial rig that we can get the best morphs out of.  I will post up more images of these models as they reach different milestones in their development.  

And a full body of Peter.


This is an old bust I made for fun.


This is a very old model that I did in college.  We all start somewhere.  Yes, it is a Vampire Ginger Bread Man.


Also, this weekend, I will take some photos of my figure drawings from the figure drawing workshops we have every other Wednesday.  Thanks for checking out the blog!

-sulz



Derelict

This is a painting I made for my mom last Christmas. She really wanted a picture of a derelict boat so this is what I came up with.



I didn't use enough reference for the details on the boat, so a lot of the stuff on there is pretty much made up.

Wednesday, March 30, 2011

11 Second Club

Here's my entry for 11 Second Club's February competition. I was learning Maya, a couple new rigs, and pretty much character animation in general so it was a good crash course. I placed 7th:

Full-resolution video
11 Second Club page for February

Tuesday, March 29, 2011

Monday, March 28, 2011

I'm IN

Art!

Hello all. In the midst of trying to survive my final weeks of art school, I haven't had a lot of time to finish personal work lately. I'll kick off with a Max scene I did last semester:


Here's a recent hopefully-soon-to-be-finished one:


Awesome idea Bryce! Looking forward to seeing everyone's work.

Graphic Design

Playing with graphic design, going for a 70s/80s styling.

Sunday, March 27, 2011

Friday, March 25, 2011

greets

Great idea Bryce, glad you got this started.

I'll start with this illustration I did a while back. I'm planning to continue this as a sort of series showing various sci-fi environments inhabited by mechs.



Inspired by all the stuff going on for the Polycount competitions, I thought I'd go back and finish up an old environment scene that I've had sitting on the shelf for a while. It's an industrial art deco environment using UDK. This one is still pretty WIP.



Crits welcome!

Saturday, March 19, 2011

Kickin off the Artblog!

After doing a few of the life drawing sessions, and not really getting a chance to see everyone's work, I figured it would be very cool to have a blog where everyone could post up their work for comments and critique. I later realized that to be specific like that would stifle contribution, so I figured the best option is simply to have a blog for ALL visual art, be it sketches, renders, or finished work.  I'm curious also to see what everyone also does in their spare time or for their own projects, and hopefully if everyone posts their work here, we'll inspire each other to keep that art muscle toned.

I look forward to seeing everyone else's work!

For now, here are two digital paintings from the last Life Drawing session with Earth: